github/gitignore · Unity.gitignore

Unity .gitignore Template Explained

Why Unity.gitignore ignores Library, Temp, Obj, Build, Logs, UserSettings and auto-generated IDE files, and why .meta files must always be committed.

Open in generator Open with VisualStudio, Windows, macOS, JetBrains

Unity.gitignore assumes it is placed at the root of the Unity project. The template's folder rules start with /, as in /[Ll]ibrary/, anchoring them to the project root, so if your Unity project lives in a subfolder of the repository you need to adjust the paths.

The Unity editor builds a huge cache (Library) when importing assets and also auto-generates solution files for script IDEs. This template blocks such regenerable files and helps ensure that only Assets, Packages and ProjectSettings are shared.

Rules explained

PatternWhat it ignores and why
/[Ll]ibrary//[Tt]emp//[Oo]bj//[Ll]ogs/.utmp/Editor caches and temp foldersAsset import results and compilation caches. They can reach several GB, and Unity rebuilds them when it opens the project.
/[Bb]uild//[Bb]uilds/*.apk*.aab*.app*.unitypackageBuild outputPlayer builds and exported packages. Manage distribution files through releases, not the repository.
/[Uu]ser[Ss]ettings/*.user*.userprefs*.suo.vs/Personal settingsEditor layout, personal settings and Visual Studio user files.
*.csproj*.unityproj*.sln*.slnxAuto-generated IDE filesProject and solution files that Unity regenerates every time for the script editor. If committed, paths differ per person and conflicts are frequent.
*.pdb*.mdb*.pdb.meta*.mdb.metaDebug symbolsMono/.NET debug information and their meta files.
/ServerData/[Aa]ssets/StreamingAssets/aa*/[Aa]ssets/AddressableAssetsData/link.xml*Addressables and Visual Scripting outputAddressables build output and auto-generated link files. They are recreated on every build.
*.blend1*.blend1.metasysinfo.txtcrashlytics-build.properties/[Mm]emoryCaptures//[Rr]ecordings/OtherBlender backup files, crash report by-products, memory profiler captures and Recorder output.

Practical notes

Original template

Unity.gitignore58 rules
# This .gitignore file should be placed at the root of your Unity project directory## Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore## Recommended: add any editor/OS/tool-specific ignore rules from the Global/ templates as needed.# See: https://github.com/github/gitignore/tree/main/Global#.utmp//[Ll]ibrary//[Tt]emp//[Oo]bj//[Bb]uild//[Bb]uilds//[Ll]ogs//[Uu]ser[Ss]ettings/*.log# By default unity supports Blender asset imports, *.blend1 blender files do not need to be commited to version control.*.blend1*.blend1.meta# MemoryCaptures can get excessive in size.# They also could contain extremely sensitive data/[Mm]emoryCaptures/# Recordings can get excessive in size/[Rr]ecordings/# Uncomment this line if you wish to ignore the asset store tools plugin# /[Aa]ssets/AssetStoreTools*# Autogenerated Jetbrains Rider plugin/[Aa]ssets/Plugins/Editor/JetBrains*# Jetbrains Rider personal-layer settings*.DotSettings.user# Visual Studio cache directory.vs/# Gradle cache directory.gradle/# Autogenerated VS/MD/Consulo solution and project filesExportedObj/.consulo/*.csproj*.unityproj*.sln*.slnx*.suo*.tmp*.user*.userprefs*.pidb*.booproj*.svd*.pdb*.mdb*.opendb*.VC.db# Unity3D generated meta files*.pidb.meta*.pdb.meta*.mdb.meta# Unity3D generated file on crash reportssysinfo.txt# Mono auto generated filesmono_crash.*# Builds*.apk*.aab*.unitypackage*.unitypackage.meta*.app# Crashlytics generated filecrashlytics-build.properties# TestRunner generated filesInitTestScene*.unity*# Addressables default ignores, before user customizations/ServerData/[Aa]ssets/StreamingAssets/aa*/[Aa]ssets/AddressableAssetsData/link.xml*/[Aa]ssets/Addressables_Temp*# By default, Addressables content builds will generate addressables_content_state.bin# files in platform-specific subfolders, for example:# /Assets/AddressableAssetsData/OSX/addressables_content_state.bin/[Aa]ssets/AddressableAssetsData/*/*.bin*# Visual Scripting auto-generated files/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db.meta/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers.meta# Auto-generated scenes by play mode tests/[Aa]ssets/[Ii]nit[Tt]est[Ss]cene*.unity*# UI Toolkit auto generated files/UIElementsSchema/# Auto-generated cache in Assets folder/[Aa]ssets/[Ss]ceneDependencyCache*

Templates from github/gitignore/Unity.gitignore @356fd7b (2026-09-11) · CC0-1.0

Often used together

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